
local M={}

local ConnectClass=_G.CommonOHOH.load.Connect();

function M.CreateConnectEvent(game)
    game.GameStateChangeEvent=ConnectClass.new() --游戏状态发生改变
    game.ReachTheEndEvent =ConnectClass.new() --某个玩家到达终点，触发事件时传入参数userId
    game.TimeOutEvent = ConnectClass.new() --超时
end


return M